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Quidditch

Quidditch of the United States does not use brooms and instead uses Gryphons. Each player is given their role by a small test to see which adult Gryphon approaches them. Of the three types of Gryphons the bulkier ones are Protectors, the short-winged ones are Marauders, and the swift-winged more lithe ones are Aces.


All Gryphons are females and the male counterparts (Keythongs) are kept on the ground to be used by the rest of the individual teams in order to procure a dropped ball to throw back into the air.


Magic is forbidden to be used at all in this form of Quidditch; you may only use your own bond with your Gryphon or Keythong. The goal of the game is to get as many points as possible while forcing your targets to the ground and when someone's Gryphon touches the ground three times they are considered out for the round. Players each wear something of their House for games that is considered a protective charm (Hoop Players wear scarves, Snawfus players wear a special mask, Wendigo players wear wolf pelt hoods, and Lepisapien players wear moth wing cloaks).


The bond between beast and student is intense with them being able to feel one-another's physical body to an extent and the beasts can share their emotions to their riders while the riders can telepathically issue commands.


The game still uses the Bludger, the Quaffle, and the Snitch.

Role Differences (Compared to overseas):
Keeper = Protector (Windguard Gryphon)
Beater = Fighter (Marauder Gryphon)
Seeker = Ace (Phantom Gryphon)
Chaser = All duties of the Chaser in European Quidditch is handed to the Keythong riders (They are called Footmen)

Chasers can capture downed Gryphons and for five-minutes that student is out of play, before being released back into the game.

Quidditch: Text
Quidditch: Pro Gallery
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